Update 0.7.2: Lighting testing
Hey folks Dave here with another exciting update. We've rolled out the first test of "daytime" lighting in efforts to dial in some of the final visuals. Upping the ambient light levels has also given us the opportunity to improve the quality of the map itself as well as some of the textures used on world props and assets.
We'll be using feedback from this update to further dial in lighting as we rework the light levels in both the evening and daylight scenes. Although we've done a ton of playtesting ourselves I'm certain we've missed some minor issues with the new lightmapping and as such we are counting on your feedback to help us dial things in and get the lighting levels across the map dialed in and ready for showtime.
As always we ask that you join us at our official discord to provide feedback and suggestions: discord.gg/undercovr
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