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Devlog
Update 0.7.2: Lighting testing
October 29, 2020
by
StudioVR
Hey folks Dave here with another exciting update. We've rolled out the first test of "daytime" lighting in efforts to dial in some of the final visuals. Upping the ambient light levels has also give...
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Update 0.7.1
October 17, 2020
by
StudioVR
Dave here with another huge update, with 0.7.1 we are officially moving from public alpha to closed beta and opening up preorders. With that said let's move onto what's included in the update Impleme...
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Massive update 0.7
September 12, 2020
by
StudioVR
Over thirty private beta builds over the past four months went into the process of making this build ready for the public and today it's finally going to see the light of day. This is by far the bigg...
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Update 0.6.4
May 11, 2020
by
StudioVR
Hey folks, Dave here with another quality of life update for ya'll. For a long time now we've been getting feedback about the steep learning curve of the physics based steering wheel in vehicles and...
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Steamvr compatability update
April 12, 2020
by
StudioVR
Dave here with another long awaited and much requested quality of life update. We've finally managed to address the lingering issues with steamvr that caused held objects like weapons to be angled an...
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Update 0.6.2
September 17, 2019
by
StudioVR
We're back with another big update for you folks, this time we've rolled out the basics of the "wanted level" system, totally replaced the old npc vehicles from the prototype build, made some big adju...
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Player avatars and "immersion" in VR
August 29, 2019
by
StudioVR
Today we're here to talk about the impact that a "realistic" player avatar and animated/tracked "hands/fingers" have on the overall immersion of a virtual experience based on our time working with the...
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The Economy Update(0.6.1)
August 17, 2019
by
StudioVR
Another massive update to functionality as we progress steadily towards 1.0 with a lot of things to test for you folks so without further ado we'll get down to it: Implemented "Economy" system, kill e...
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0.5.9 is here
June 28, 2019
by
StudioVR
1
We're here today with a much anticipated update, firstly we've made big strides towards replacing a lot of placeholder art in the world and upgrading visuals overall, today's update also brings dynami...
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New early access preview is live!
May 11, 2019
by
StudioVR
1
A better looking video to better represent the current state of the game was long overdue with the six+ month old prototype video that has been up so far no longer representing the project very well a...
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Physics driven ragdoll & hit reactions!
May 09, 2019
by
StudioVR
1
You heard right, in addition to full body inverse kinematics improving our npcs aim we're also working on fully physics driven ragdolls as well as dynamic physics driven hit reactions especially to ad...
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0.5.8 Hotfix
May 02, 2019
by
StudioVR
Addressed a rare but severe physics bug that could impact all player drivable vehicles under certain very specific circumstances and cause a loss of normal "steering" function. Additionally addressed...
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Update 0.5.8!
April 30, 2019
by
StudioVR
Dave here with what may be the biggest alpha update so far, we'll waste no time and get right down to the good stuff: We've totally rewritten our ai from the ground up, this means enemies and civilian...
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Alpha sneak peek #5 "The Arena"
April 20, 2019
by
StudioVR
1
In the latest patreon nightly build we've activated the "bloodsport arena" to let our testers get a look at our new improved ai and also play with a few of our cooler firearms in the process. To supp...
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Update 0.5.7 is LIVE!
April 15, 2019
by
StudioVR
1
Dave here with another massive update to the alpha branch for you folks. We've put just a ton of work into polishing things up as we creep ever closer to our beta, in this update we've replaced the o...
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0.5.6 is live!
February 21, 2019
by
StudioVR
1
We're here with another huge update to the alpha branch for ya'll. We've put some time into further refining vehicle interactions, physics and overall feel, hopefully for the better. As per the norm...
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Update 0.5.5!
January 23, 2019
by
StudioVR
1
Tons of stuff to test in this one so let's get right to it: Two new vehicles (4x4 pickup & Supercar) Five new weapons(AKM, Mac SMG, Pump Shotgun, 50. Sniper and SKS) Ammunition autoloading system for...
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Alpha Update 0.5.4
December 14, 2018
by
StudioVR
1
This update is a big one, we've added two new vehicles for ya'll to test, the semi tractor trailer cab and the antique open wheel roadster. We've also added a suppressed variant of the standard 9mm p...
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Update 0.5.3!
November 10, 2018
by
StudioVR
Managed to get a fair bit of fine tuning done in this update. The overly sensitive steering wheel from the previous update has been calmed down a little bit and is now much more user friendly and les...
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Update 0.5.2 is live!
November 08, 2018
by
StudioVR
1
We've got a huge update for you here today, testing tons of things now as we get closer to early access release. Firstly I'd like to touch on the major ground up rework of the vehicle interaction sys...
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Testing build 0.5 is live!
October 24, 2018
by
StudioVR
This update is a huuuuugggeee one! Firstly we're testing a basic physics driven menu system (shoot the targets to choose the desired option, to exit to main menu in game hover your right hand over th...
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(v0.3.5)SteamVR support fix
October 19, 2018
by
StudioVR
Quick update, just finished polishing up the steamvr implementation which will hopefully offer a much better experience for testers using steamvr/vive and maybe even wmr headsets via steamvr!...
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Update 0.3 is live!
October 16, 2018
by
StudioVR
Heyo, Dave with StudioVR here with a quick update. Today's build is further focused on refining the fine details of vehicle physics and interactions. We've also slapped in a bit of work on lighting...
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UndercoVR testing build 0.2 now live
October 14, 2018
by
StudioVR
#VR, #Virtual reality, #Oculus
We're happy to announce we've taken the feedback from our initial vehicle alpha and used it to further improve and refine the interactions and mechanics. Take a sneak peek at what we're working on he...
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